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Windbound switch review
Windbound switch review






However, the often slow pace of Windbound – mainly thanks to the large open space between islands – doesn’t lend itself to the kind of frantic run-based gameplay the roguelite template engenders. You’ll also find Sea Shards, an ancient currency which can be cashed in between chapters to unlock buffs and better equipment. After getting rammed to death by a Gorehorn back to back, I felt a twinge of excitement when I stumbled across a tiny island in the ocean where I discovered a powerful Tempest Bow. On one hand this adds an unpredictable flavour to Windbound. It will only shuffle in advanced monsters and resources as you progress to later worlds, though there’s still an unknown element every time. Every time you start a new game, Windbound rolls the dice when it comes to procedurally generating a handful of islands spread across each watery sandbox. Windbound is a roguelite, it’s true, but not in the way that makes this subgenre appealing to most fans. Those rocks and tufts of grass will be just as useful in the later stages are they are on that first sandy shore. Windbound also manages to sidestep the tedious survival game trope of having you combine items just to create components used in other, more advanced recipes. The crafting and inventory interfaces are straightforward, quick, and intuitive, though console players may find the controls for navigating tabs and menus to be a little finicky. Starting out with a rickety grass canoe, this boat will evolve throughout your adventure, becoming a makeshift floating fortress to house all your survival needs.

windbound switch review

By collecting and combining the right ingredients you can make life much easier for yourself, equipping Kara with superior weapons while also building her own personalised barge. These two activities are just as important as fighting monsters or travelling the high seas of Windbound. On top of that, the game kicks you right back to the beginning of chapter one, potentially erasing hours of gathering and crafting. Part of what makes this early encounter brutal is how Windbound strips you of most items and resources upon death (this blow is lessened if playing on Story difficulty). As if to counter its dreamy, somewhat toonish, art style, you’ll find yourself trampled into the ground within minutes by the Gorehorn. You’ll be hunting a menagerie of creatures, from small critters to much larger beasts and predators, one of which Windbound throws at you almost straight away. Ranged attacks work like your typical third person shooter whereas melee slips into more of a 3D Zelda vibe as you lock onto targets, strike, and dodge.

windbound switch review

Add to that the occasional frustration of being lost within Windbound’s procedurally generated seas, this can lead to some early burnout.Ĭombat isn’t especially dynamic, but it’s functional enough.

windbound switch review

Eager to progress to the next chapter, while hungry and losing stamina, there’s nothing worse than being buffeted by strong winds as you spend several minutes fighting to reach your destination. It’s an interesting wrinkle in the survival game formula yet long, tedious stretches of Windbound can be spent simply getting from A to B.

windbound switch review

Boat-building and sea navigation definitely help set Windbound apart from other survival titles and you’ll notice that developers at 5 Lives Studios have put some time into refining that feeling of movement as you paddle and sail across the ocean. Not only will you need to climb and traverse each island, you’ll also need to need to captain your own ship. This gameplay can be roughly hewn into four interleaved parts: navigation, gathering, crafting, and combat.








Windbound switch review